About The Man Behind Brainwave Creations
WHO IS COLIN LITCHFIELD?
Hey there 🙂
My name's Colin Litchfield, which is probably very apparent at this point XD. Learning and gaining experience in various technical systems has been my passion for the last couple of decades, since I started troubleshooting my first computer at age 12. One that was given to me by my Dad, and needed some work to get operating again. The Desktop required new hardware, cables, operating system, drivers, etc. That was my first experience working with a computer, and learning how to troubleshoot hardware & software issues on the fly.
Shortly after that I started diving into many areas of tech. Everything from game design/dev(my passion was and still is.... gaming!), web design, building computers and servers, to ethical hacking. I've worked at large corporations providing technical support to their employees, as well as securing stystems(networks, computers, mobile endpoints, etc).
These days I'm dedicated 100% to my first technical passion which is Game Design & Development! I first started game design when I was about 13 or 14 years old. Back then I was playing around with RPG Maker, and some of the original GameMaker versions put out by Mark Overmars. I think the earliest version I used was GameMaker 3.1. Over the years I've learned multiple programming launguages, scripting, and have gained experience building games, using several different game engines. I mainly work with 2D game design/development, but have done some 3D game design in the past.
Right now, I'm focusing on designing mobile games, while also working on a long term project for console release. I'm also dedicated to helping others begin their journey in game design/dev, and follow their own dream. Whether you want to pursue Game Design as a hobby, or as a career, I am here to help you. I'm looking to offer insight, motivation, and tips and tricks through the blog, as well as showing off my latest creations 😉
Not only do I want to show of my creations, but also train and teach how I went about doing so. You can learn from my mistakes, and make your games faster than I did. Get ready to start designing your dream game!
Feel free to reach out, and lets get connected 🙂
Here's just a quick look at my skillset.