Hey folks. Scirra’s release of Construct 3 version r270 has come just a week after the stable release of r269. This new beta version has a totally revamped effects system. Which is used to render sequences of effects for objects, layers, and layouts. You can think of effects like filters used in art software, which will do different things to the images. It’s been a feature of Construct 3 for a while, but they’ve completely reworked it in this version of the software. Effects add everything from wavy psychedelic effect, to blur, to pixilated, etc. They basically act as a visual filter and overlay for pretty much any visual piece within your game. This makes it super easy to add different visual effects to your game.
With the new update to the effects system/compositor. Comes the ability to paste directly into the Drawing Canvas of Construct 3, and also has added some new features, such as enabling the various effects for 3D Shape Objects as well. More and more we see 3D elements and effects being added into Construct 3. Which has been really fun, to see, and use in various ways in different projects. Along with this is adding full support for WebGPU to the new effect compositor. Even though WebGPU is not publicly supported as of yet.
From reading the article by Scirra, found here: https://www.construct.net/en/make-games/releases/beta/r270 . It looks like it was a major overhaul, and achievement to have all of this added into this version of the Construct application. The Effects system has been there for years as mentioned earlier, and to completely replace, and overhaul that piece of the software has taken weeks of time and effort put forth by the Scirra development team. There current testing of the new Effects system/compositor, shows that it’s running faster than it’s predecessor.
There are many more features, changes, and bug fixes with this release, you can read about at the link provided above. Below I’ve added a couple of screenshots, as well as a video of me completing the new example project included with version r270. It’s a Hanoi Tower puzzle, which is based off of a real world puzzle game. Where you need to move all the plates or disks from one rod to the final rod to the right hand side. It’s challenging because the rules state, that you may not place a larger disk on top of a smaller disk. And, can only move one disk at a time. I’m going to be honest and say, this took me some time to figure it out. It’s based off of a mathematical equation, and there are puzzles out there with a ranging amount of disks in play.