Blog

Sep
24

Learn JavaScript in Construct

In the last post in the Blog, I talked about a fairly recent article from Scirra, about the performance tests performed and compared between JavaScript and GML(GameMaker Language). In this article I’m sharing something else exciting, regarding JavaScript. As of […]

Sep
23

JavaScript VS GameMaker Language

Earlier this month Scirra put out an article, comparing the performance of JavaScript, GameMaker Language(GML), Construct 3’s Event Blocks, and GML’s VM(which acts as an interpreter) when it comes to running a fairly basic set of calculations. I’m going to […]

Sep
23

Construct 3 – Recent Updates

So, if you already use Construct 3 as your base to create your own video games, you most likely already know all of this XD. I’m just going to cover some of the recent updates to Scirra’s application. The main […]

Sep
22

A Game Engine That Fits You

Everyone has their own way of thinking, and a way their mind works, uniquely compared to the next person in line. As such, this means that one game engine may be easier for you to work with compared to all […]

Sep
22

Prototyping Games: A Learning Experience

Hey everyone. In this post here today, I want to talk about prototyping video games in order to learn a new game engine, and the benefits of doing so. This same act can apply to other things, such as learning […]

Aug
13

OperaGX Game Jam – End Result – 8/13/21

The deadline came, and I had the game as good as it was going to get. Okay… maybe not as good as it was going to get, but for the deadline, and requirements, anyways. I feel like the timer loops […]

Aug
11

OperaGX Game Jam – The Process – 8/11/21

The deadline for the project was getting close… Only a couple of days left to get my project polished and ready for submission to the contest. In this update, I had tweaked several things. But, the major update was adding […]

Aug
10

OperaGX Game Jam – The Process – 8/10/21

At this point of the process, it was time to start adding some sounds and some other effects to the gameplay of this competition project. As well as more timer loops to make things increasingly difficult as the player plays […]

Aug
07

OperaGX Game Jam – The Process – 8/7/21

Progressing daily is what it’s all about. As you see along this process, as I make updates to the game, I also add skills to my toolbox, while also learning the GMS game engine. Adding to your knowledge, and your […]

Aug
06

OperaGX Game Jam – The Process – 8/6/21

There were quite a few updates on 8/5/21. A couple of them were quite time consuming, namely the animated Title Screen, and the Game Over screens. But, the good part is, once I had the animation timelines down for the […]